

"The limitations of the technology are really only one of the game industry's problems. The other aim and perhaps even the bigger aim is to make content creators more productive, so that you can build next-generation games with a small team and produce incredibly high-quality results without a vast budget. But these are not just technologies for improving the visual quality of games. "Unreal Engine 5 gets us far, far closer to photorealism than we've ever been before. "We're trying to lay the foundation for a new generation of games," Sweeney says. It's about making those capabilities available to every developer, regardless of time, personnel, or budget constraints. Throughout our discussion, one key point that Sweeney, Libreri, and VP of engineering Nick Penwarden keep returning to is that Unreal Engine 5 isn't just about the capacity to make games that look, sound, and play better than ever before. The other is the limits of people's time and the economics of building games" Tim Sweeney

"The limitations of technology are really only one of the industry's problems. Libreri concludes that these effects can create more interesting gameplay, allowing for dynamic light highlighting key areas, setting the tone, or as part of a mechanic without requiring the conventional mechanisms of a classic video game flashlight. Sweeney adds that its real-time illumination capabilities are also interesting, allowing for physics and environmental puzzles that change the appearances of environments to simply work, without developers having to fuss over things like lighting changes when, for instance, a cave ceiling crumbles inward. The same lighting and visual tools can be used for more stylized work as well, with Libreri comparing its capabilities to that of a detailed modern Pixar or DreamWorks movie. Libreri also says that what we've seen from Unreal Engine 5 won't only benefit games that strive to look like movies. This is the culmination of getting that all together in a tech demo that basically sets the ball rolling for all the amazing things we're gonna put into UE5." And it's fully destructible environments, fully editable environments, lighting that changes, time of day that changes, and details that look like a movie. So we started to think about what we think a next-gen game is going to be about. The idea, Sweeney says, is that developers can build worlds that are so seamless players never notice that things are loading in the background at all.Įpic CTO Kim Libreri adds: "We felt that, for too long, games relied on static environments, not dynamic events, and everything felt a little bit pre-canned. Speaking with ahead of the reveal, CEO Tim Sweeney specifically praises Sony, saying that the PS5's graphic performance, storage system, high bandwidth and low latency are key factors in UE5 being able to overcome past limitations such as loading screens. The Unreal Engine 5 was unveiled today in a demo running on the PlayStation 5, and many of its upgraded tools - such as Lumen and Nanite - are focused on maximizing the potential of next-gen hardware.

"For too long, games relied on static environments, not dynamic events, and everything felt a little bit pre-canned" Kim Libreri
DEMOLITION PHYSICS KNOCK DOWN BUILDING PC
Epic has invested unprecedented amounts into esports prize pools, tried to break the conventional revenue share model through its own PC storefront, brokered numerous exclusivity deals, and offered plenty of development grants.Īnd now, with the unveiling of Unreal Engine 5, Epic is bidding to be at the forefront of next-generation game development, while inviting as many developers to experiment with its technology as possible.
DEMOLITION PHYSICS KNOCK DOWN BUILDING FREE
There's Fortnite, of course, with its massive, free platform that's become more of a virtual playground than a serious battle royale (though it's that too). For the last few years, Epic Games has been running with a recurring theme of throwing open floodgates across the different aspects of its business.
